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Penny is a Fortress Ranger who came out as part of the 3rd anniversary event 7th June 2019.

10★

Penny-10
Abilities Fatal Fireworks Troublemaker Gene 3 Gunshot Symphony 3 Eerie Trickery 3
Fatal Fireworks Fatal Fireworks [ACTIVE]
Deals (450% of Attack) damage against the enemy with the highest HP ans Burns it, dealing a extra (150% of Attack) damage per round for 6 rounds. Grants self 1 layer(s) of Dynamite Armour. (Dynamite Armour: When controlled, consume a layer of Dynamite Armour to offset the control effect.)
Troublemaker Gene 3 Troublemaker Gene 3 [PASSIVE]
HP +25%, Attack +30%, Crit +30%, Precision +100%
Gunshot Symphony 3 Gunshot Symphony 3 [PASSIVE]
Basic attack targets front-line enemies, dealing (180% of Attack) damage. Grants self 1 layer(s) of Reflection Armour. (Reflection Armour: Offset 50% of the next received damage from active skill or basic attack and then reflects it to the attacker.) Increases self 40% of Crit Damage for 2 rounds.
Eerie Trickery 3 Eerie Trickery 3 [PASSIVE]
Each Crit deals an extra 100% damage against all enemies, and grants self layer(s) of Dynamite Armour and Reflection Armour. (Dynamite Armour: When controlled, consume a layer of Dynamite Armour to offset the control effect;Reflection Armour: Offset 50% of the next received damage from active skill or basic attack and then reflects it to the attacker.)

6★

Penny-6
Abilities Fatal Fireworks Troublemaker Gene 2 Gunshot Symphony 2 Eerie Trickery 2
Fatal Fireworks Fatal Fireworks [ACTIVE]
Deals (300% of Attack) damage against the enemy with the highest HP ans Burns it, dealing a extra (80% of Attack) damage per round for 6 rounds. Grants self 1 layer(s) of Dynamite Armour. (Dynamite Armour: When controlled, consume a layer of Dynamite Armour to offset the control effect.)
Troublemaker Gene 2 Troublemaker Gene 2 [PASSIVE]
HP +20%, Attack +20%, Crit +20%, Precision +50%
Gunshot Symphony 2 Gunshot Symphony 2 [PASSIVE]
Basic attack targets front-line enemies, dealing (150% of Attack) damage. Grants self 1 layer(s) of Reflection Armour. (Reflection Armour: Offset 30% of the next received damage from active skill or basic attack and then reflects it to the attacker.) Increases self 20% of Crit Damage for 2 rounds.
Eerie Trickery 2 Eerie Trickery 2 [PASSIVE]
Each Crit deals an extra 60% damage against all enemies, and grants self layer(s) of Dynamite Armour and Reflection Armour. (Dynamite Armour: When controlled, consume a layer of Dynamite Armour to offset the control effect;Reflection Armour: Offset 30% of the next received damage from active skill or basic attack and then reflects it to the attacker.)

5★

Penny-5
Abilities Fatal Fireworks Troublemaker Gene Gunshot Symphony Eerie Trickery
Fatal Fireworks Fatal Fireworks [ACTIVE]
Deals (200% of Attack) damage against the enemy with the highest HP ans Burns it, dealing a extra (50% of Attack) damage per round for 6 rounds. Grants self 1 layer(s) of Dynamite Armour. (Dynamite Armour: When controlled, consume a layer of Dynamite Armour to offset the control effect.)
Troublemaker Gene Troublemaker Gene [PASSIVE]
HP +15%, Attack +10%, Crit +15%, Precision +25%
Gunshot Symphony Gunshot Symphony [PASSIVE]
Basic attack targets front-line enemies, dealing (120% of Attack) damage. Grants self 1 layer(s) of Reflection Armour. (Reflection Armour: Offset 20% of the next received damage from active skill or basic attack and then reflects it to the attacker.) Increases self 10% of Crit Damage for 2 rounds.
Eerie Trickery Eerie Trickery [PASSIVE]
Each Crit deals an extra 30% damage against all enemies, and grants self layer(s) of Dynamite Armour and Reflection Armour. (Dynamite Armour: When controlled, consume a layer of Dynamite Armour to offset the control effect;Reflection Armour: Offset 20% of the next received damage from active skill or basic attack and then reflects it to the attacker.)
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