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<p style="font-weight:normal;"><strong>[PASSIVE] Bad Temper II - </strong>Attack has a 80% chance to reduce target's Crit by 20% and increase self Attack by 20% for 3 rounds.</p>
 
<p style="font-weight:normal;"><strong>[PASSIVE] Bad Temper II - </strong>Attack has a 80% chance to reduce target's Crit by 20% and increase self Attack by 20% for 3 rounds.</p>
 
<p style="font-weight:normal;"><strong>Hero Categories: </strong>CC Stun<span style="font-weight:normal;"> </span></p>
 
   
 
== 5★ ==
 
== 5★ ==
 
{{HG||5}}
 
{{HG||5}}
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<strong>Ability Breakdown:</strong>
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<p style="font-weight:normal;"><strong>[ACTIVE] Chaos Dark - </strong>Deals (96% of Attack) damage against all enemies and has a 75% chance to silence Priest foes for 3 rounds.</p>
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<p style="font-weight:normal;"><strong>[PASSIVE] Honest Heart - </strong>Attack reduces the target attack by 5% for 3 rounds.</p>
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<p style="font-weight:normal;"><strong>[PASSIVE] Magic Energy - </strong>Increase Skill Damage by 60%, Hp by 25% and it by 10%.</p>
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<p style="font-weight:normal;"><strong>[PASSIVE] Bad Temper II - </strong>Attack has a 30% chance to reduce target's Crit by 10% and increase self Attack by 20% for 2 rounds.</p>
   
 
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Revision as of 09:32, 28 February 2018


10★

OD-01-10

6★

OD-01-6

Ability Breakdown:

[ACTIVE] Chaos Dark - Deals (115% of Attack) damage against all enemies and has a 75% chance to silence Priest foes for 3 rounds.

[PASSIVE] Honest Heart II - Attack reduces the target attack by 8% for 3 rounds.

[PASSIVE] Magic Energy II - Increase Skill Damage by 75%, Hp by 35% and it by 20%.

[PASSIVE] Bad Temper II - Attack has a 80% chance to reduce target's Crit by 20% and increase self Attack by 20% for 3 rounds.

5★

OD-01-5

Ability Breakdown:

[ACTIVE] Chaos Dark - Deals (96% of Attack) damage against all enemies and has a 75% chance to silence Priest foes for 3 rounds.

[PASSIVE] Honest Heart - Attack reduces the target attack by 5% for 3 rounds.

[PASSIVE] Magic Energy - Increase Skill Damage by 60%, Hp by 25% and it by 10%.

[PASSIVE] Bad Temper II - Attack has a 30% chance to reduce target's Crit by 10% and increase self Attack by 20% for 2 rounds.