IdleHeroes Wiki
m (NagartHUN moved page Tech to Guild Tech: everything connected with Guild has a pagename Guild_something so I renamed the page)
(Added iconlinks)
Tags: Visual edit apiedit
Line 1: Line 1:
 
'''The guild tech''' allows you to improve certain stats of your heroes which isn't only bound to guild activities, but apply throughout the whole game. If you leave a guild you keep the points invested in tech tree.
 
'''The guild tech''' allows you to improve certain stats of your heroes which isn't only bound to guild activities, but apply throughout the whole game. If you leave a guild you keep the points invested in tech tree.
   
The tiers are class specific (Warrior, Mage, Ranger, Assassin, Priest). In total it takes 73.550 guild coins and 40,4M gold to max one class. The costs are thereby scaling. You have to upgrade a skill at least 10 times so you unlock the next skill below it.
+
The tiers are class specific (Warrior, Mage, Ranger, Assassin, Priest). In total it takes 73.550 {{Iconlink|Guild Coin|s}} and 40,4M {{Iconlink|Gold}} to max one class. The costs are thereby scaling. You have to upgrade a skill at least 10 times so you unlock the next skill below it.
   
 
== Warrior ==
 
== Warrior ==

Revision as of 21:32, 24 July 2017

The guild tech allows you to improve certain stats of your heroes which isn't only bound to guild activities, but apply throughout the whole game. If you leave a guild you keep the points invested in tech tree.

The tiers are class specific (Warrior, Mage, Ranger, Assassin, Priest). In total it takes 73.550 Guild Coin Guild Coins and 40,4M Gold Gold to max one class. The costs are thereby scaling. You have to upgrade a skill at least 10 times so you unlock the next skill below it.

Warrior

  1. HP (+0,5% per point, max 60 points)
  2. Attack (+0,5%, max 50)
  3. Crit (+0,5%, max 40)
  4. Dodge (+0,5%, max 30)
  5. Skill Damage (+1%, max 20)

Mage

  1. HP (+0,5% per point, max 60 points)
  2. Attack (+0,5%, max 50)
  3. Crit (+0,5%, max 40)
  4. Hit (+0,5%, max 30)
  5. Skill Damage (+1%, max 20)

Ranger

  1. HP (+0,5% per point, max 60 points)
  2. Attack (+0,5%, max 50)
  3. Dodge (+0,5%, max. 40)
  4. Hit (+0,5%, max. 30)
  5. Skill Damage (+1%, max. 20)

Assassin

  1. HP (+0,5% per point, max. 60 points)
  2. Crit Damage (+0,5%, max 50)
  3. Crit (+0,5%, max 40)
  4. Armor Pierce (+0,5%, max 30)
  5. Skill Damage (+1%, max 20)

Priest

  1. Crit Damage (+0,5%, max 60 points)
  2. Dodge (+0,5% per point, max 50)
  3. Crit (+0,5%, max 40)
  4. Speed (+2, max 30)
  5. Skill Damage (+1%, max 20)