Deals (300% of Attack) damage against 2 random enemies. If the target is a Priest, deals (180 of Attack) extra damage. If target's HP is higher, deals (20% of target's total HP) extra damage and gains 40% Crit for 3 rounds. Cannot be dodged.
Energy Oblivion[PASSIVE]
Whenever an ally releases an Active Skill, gains 30 Energy and heals self for (100% of Attack) HP.
Journey of Soul[PASSIVE]
Increases HP by 30%, Armor by 60, Armor Break by 40%, immune to silence.
Arcane Imprisonment[PASSIVE]
Basic Attack targets 1 random back-line enemy, deals (130% of Attack) damage and reduces their Energy by 50. Cannot be dodged.
6★
Abilities
Scarlet Contract[ACTIVE]
Deals (210% of Attack) damage against 2 random enemies. If target's HP is higher, deals (18% of target's total HP) extra damage and gains 22.5% Crit for 3 rounds. Cannot be dodged.
Energy Oblivion[PASSIVE]
Whenever an ally releases an Active Skill, gains 20 Energy and heals self for (75% of Attack) HP.
Journey of Soul[PASSIVE]
Increases HP by 25%, Armor by 40, Armor Break by 30%, immune to silence.
Arcane Imprisonment[PASSIVE]
Basic Attack targets 1 random back-line enemy, deals (110% of Attack) damage and reduces their Energy by 40. Cannot be dodged.
5★
Abilities
Scarlet Contract[ACTIVE]
Deals (165% of Attack) damage against a random enemy. If target's HP is higher, deals (15% of target's total HP) extra damage and gains 15% Crit for 3 rounds. Cannot be dodged.
Energy Oblivion[PASSIVE]
Whenever an ally releases an Active Skill, gains 10 Energy and heals self for (50% of Attack) HP.
Journey of Soul[PASSIVE]
Increases HP by 20%, Armor by 20, Armor Break by 20%, immune to silence.
Arcane Imprisonment[PASSIVE]
Basic Attack targets 1 random back-line enemy, deals (100% of Attack) damage and reduces their Energy by 30. Cannot be dodged.